
Crouch and then hug the bottom part of the screen all the way along until you reach a flap, which you should go through with Six’s help. Push the biggest block on the floor with Six’s help, climb up it and then jump up into the chute.ĭrop down and continue right until you notice a hooded figure (who looks like Elephant Man) stripping meat from a corpse. Run across the garden, past the outhouse and into a new room. Now at the bottom of the attic stairs, carry on right until you get to the keylock, interact to unlock it with the key from earlier to open the door to outside. Pull the bottom drawer out of the dresser on the right and backtrack down the attic stairs. You should then knock the key off, which you can pick up. Jump onto the bodybag and then jump to the left when you can go no higher. Once on top of the dresser, drop down to the left and then pull the crank wheel out of the dead old woman’s hands before returning the other way.įall off the dresser and then Six will put the crank wheel into the mechanism and start turning it. Proceed to the left and Six will eventually give you a leg up, but not before you notice the key dangling near the ceiling. From here on out, you can grab Six’s hand, Ico-style, to lead her with R1/RB, and you can also beckon her with triangle/Y. Once in the attic, proceed left and then push the suitcase with Six’s help, vaulting it and then a dresser once it’s been pushed enough. Walk up to her and interact and you will both pull down stairs leading to the attic. Proceed up to the cabinet and then climb up, jumping through a vent and into the next room, where Six is attempting to pull something down from the ceiling. Little Nightmares Chapter 1įollow Six up the stairs and then through a now unlocked door where a grisly family are “eating dinner”. Walk in and greet Six, who will then run away. Drag it to the door where the music is coming from and then press X to smash it three times, opening an entrance. Once at the bottom, instead of going towards the music, hang a right into the empty room and jump and grab the axe to dislodge it. Go back the way you came, through the slightly ajar door, and then down the stairs.

Walk through the kitchen, then go towards the camera and go left until you see a coonskin cap hat, which is a collectible hat. There is one more trap before the tree ladder so beware.Ĭarry on until you reach the house. Throw a shoe in the trap to essentially deactivate it.Īvoid the bear traps in the next clearing, then take the wood out of the next trap and press X/A to slam it into the following trap.Ĭontinue on, then use the stick at the bottom of the slide to slam down in the fallen leaves to deactivate hidden traps and then throw the pine cones to do the same. Press on and beware of a bear trap on the floor.


Drop down the platforms on the left side and then climb the wall all the way up to the right on the right by jumping and pressing the grab button, which is R1/RB.

Continue on until you reach a huge chasm. Wilderness, the first chapter of Little Nightmares 2, begins with you awaking in a clearing as Mono, a new protagonist.įollow the screen to the right and then jump across the two logs. LITTLE NIGHTMARES 2 CHAPTERS: Wilderness | School | Hospital | Pale City | Transmission
LITTLE NIGHTMARES 2 COMIC SERIES
PC, PS5, PS4, Xbox Series X | S, Xbox One, Switch, Stadia
